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Robot arm programmed to shoot basketball

Project Short: Tech Event Tactic

Here’s an idea that never made it outside of the pitch room—the timing was a bit too tight, so other options with proven production timelines took priority. Regardless, I’m happy to share it (with the client’s branding omitted) as a look into my process and workflow.

This idea was part of a pitch to a client in the Tech Industry—a startup accelerator and venture capital firm that has launched some of the world’s most innovative companies. They were hosting an event that would bring together a large group of college students pursuing careers in the tech startup industry: mostly specialists in computer science and machine learning.

This portion of the ask was to create some irresistible tech-enabled engagements within the event.

A simple game, with a dash of complexity

Inspired by fan contests at major basketball games where players “sink a full-court golf putt, win a prize”—this activation is just as easy to understand but geared for our advanced-level audience.

Background/Insight: Our client provides a program of business acceleration and mentorship to a very select few, and gaining a coveted interview is the first step. 

The contest: The event space was a massive industrial warehouse with a clerestory roof down the center—there was no avoiding an idea of this scale!

Make a half-court shot with the robot arm and win a guaranteed interview position with the admittance board.

 

How it works. 

  • Contestants use a mobile device loaded with the robotic arm control code.
  • They can take their shot with the default code or alter a few variables such as distance, angle, rotation, and release timing.
  • Winning shots earn a coveted interview spot with the company.

Why it works. 

Creates a large-scale spectacle within the event, a can’t-miss opportunity that forms a lasting (and shareable) memory with the brand.

Mockup of game code on iPhone
Robot arm programmed to shoot basketball

Process and Workflow

Why show an idea that never made it into production? What’s interesting is how it fits into a concept deck workflow. Using a scrappy combination of Gen AI and Photoshop comping gives control over a layout with enough visual appeal for proof-of-concept that can be done in tandem with writing the deck. Further, generating mock-up code for the game control adds just enough believability to share with a Creative Technologist and work on pricing and timing.

While I would prefer working with a talented team, sometimes resources and timing allow only for just enough to do an idea justice and quickly move on.